Items

Items are in-game elements that have several functions and uses. Items are often measured in discrete units and are often stored in a character's Inventory.

Consumables
Consumables are a common type of item. When used, consumables are consumed in exchange of an effect like healing or a temporary buff or debuff.

Equipment
Equipment are items that provide effects when worn, used, or equipped.

Armor
Armor are a type of equipment that typically provide defensive boosts and buffs and are typically worn.

Weapons
Weapons are a type of equipment usually used in combat. They provide offensive boosts and buff and are typically held. If an item does not inflict damage, it is not a weapon. Weapons are split into two types: Melee and Ranged.

Tools
Tools are equipment that primarily have utility. They are not consumed when used, making them not consumables, and do not inflict significant damage, making them unsuitable for weapons They are often used in non-combat situations, allowing access to resources and passageways.

Resources
Resources are a special kind of item. It is often used in exchange for other items. They could be used in crafting, shopping, and building. Resources are sometimes stored separately from other items.

Miscellaneous
Other items such as key items and junk that take up inventory space but does not provide much utility. They could only be sold or useful only in furthering the plot.